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Fundamentals of the Java Programming Language, Java SE 6

Format: Instructor-Led Classroom

This Fundamentals of the Java Programming Language training teaches you the significance of object-oriented programming. You'll learn the keywords and constructs of the Java programming language and the steps required to create simple Java technology programs - all of which help you build a useful and marketable foundation of skills.

Learn To:

  • Explain Java Technology.
  • Analyze a problem and design a solution.
  • Develop and test a Java technology program.
  • Declare, initialize and use variables.
  • Create and use objects.
  • Use operators and decision constructs.

Benefits to You

Investing in this course will give you a solid basis in the Java programming language upon which to base continued work and training. The course features the Java Platform, Standard Edition 6 (Java SE 6) platform and uses the Java SE Development Kit 6 (JDK 6) product.

Please Note:

You're encouraged to have had some programming experience, whether with a scripting language, such as Perl, or a third-generation language (such as Basic or C), prior to attending this course.

Skills Gained

  • Demonstrate knowledge of Java technology, the Java programming language, and the product life cycle

  • Use various Java programming language constructs to create several Java technology applications

  • Use decision and looping constructs and methods to dictate program flow

  • Implement intermediate Java technology programming and object-oriented (OO) concepts in Java technology programs

Who Can Benefit

  • Developer

  • System Administrator

  • Technical Administrator


  • Solve logic problems.

  • Execute commands using a command-line interface.

  • Create and edit text files using a text editor.

  • Describe the concept of a variable.

  • Use a World Wide Web (WWW) browser.

Code: SL-110-SE6

Format: Instructor-Led Classroom

Tuition (USD): $2,400

Length: 5 Days

Certified By: Oracle

GSA Tuition:  $2,055.42

Oracle University Awards ExitCertified the  Oracle Delivery Partner for 2013

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Fundamentals of the Java Programming Language, Java SE 6 Content Details

  • Explaining Java Technology

    • Describe key concepts of the Java programming language.
    • List the three Java technology product groups.
    • Summarize each of the seven stages of the product life cycle.

  • Analyzing a Problem and Designing a Solution

    • Analyze a problem using object-oriented analysis.
    • Design classes from which objects will be created.

  • Developing and Testing a Java Technology Program.

    • Identify the four components of a class in the Java programming language.
    • Use the main method in a test class to run a Java technology program from the command line.
    • Compile and execute a Java technology program.

  • Declaring, Initializing, and Using Variables

    • Identify the use the syntax for variables and define the syntax for a variable.
    • List the eight Java programming language primitive data types.
    • Declare, initialize, and use variables and constants according to Java programming language guidelines and coding standards.
    • Modify variable values using operators.
    • Use promotion and type casting.

  • Creating and Using Objects

    • Declare, instantiate, and initialize object reference variables.
    • Compare how object reference variables are stored in relation to primitive variables.
    • Use a class (the String class) included in the Java Software Developer Kit (SDK).
    • Use the Java 2 Platform, Standard Edition (J2SE[TM]) class library. specification to learn about other classes in this application programming interface (API)

  • Using Operators and Decision Constructs

    • Identify relational and conditional operators.
    • Create if and if/else constructs.
    • Use the switch construct.

  • Using Loop Constructs

    • Create while loops
    • Develop for loops
    • Create do/while loops

  • Developing and Using Methods

    • Describe the advantages of methods and define worker and calling methods.
    • Declare and invoke a method.
    • Compare object and static methods.
    • Use overloaded methods.

  • Implementing Encapsulation and Constructors

    • Use encapsulation to protect data.
    • Create constructors to initialize objects.

  • Creating and Using Arrays

    • Code one-dimensional arrays.
    • Set array values using length attribute and a loop.
    • Pass arguments to the main method for use in a program.
    • Create two-dimensional arrays.

  • Implementing Inheritance

    • Define and test your use of inheritance.
    • Explain abstraction.
    • Explicitly identify class libraries used in your code.

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