When does class start/end?
Classes begin promptly at 9:00 am, and typically end at 5:00 pm.
Skills Gained Understand the fundamentals, terminology, practices and principles of the role of the Certified Scrum Product Owner Demonstrate your knowledge of the role of the Scrum Product Owner to...Read More
Short exercises and case studies will be scattered throughout the two-day session. Longer exercises are detailed below. Time spent on each topic will vary depending on the composition of the class and the interest in particular areas.
I. Agile Thinking - In order for us to understand the benefits of Scrum and the nuances behind its framework, we begin with the history of agile methods and how relatively new thoughts in software development have brought us to Scrum.
Exercise: The "Art of the Possible." This is an opportunity to understand how small changes in behavior can have a large impact on productivity. This also turns our thinking towards new ideas and a willingness to change for the better. Exercise: The Ball Point Game", courtesy of Boris Gloger. Project simulation is designed to expose different agile concepts in practice, allowing participants to experience work in an iterative, self-managed environment.
II. The Scrum Framework - Here we'll ensure that we're all working from the same foundational concepts that make up the Scrum Framework.
Exercise: The 59-minute Scrum Simulation. This popular exposure to Scrum asks us to work on a short project that lasts for just 59 minutes! We'll actually take more time than that as we walk through all of the key steps under the Scrum framework, work in project teams to deliver a new product.
III. Scrum Roles - Who are the different players in the Scrum game? We'll review checklists of role expectations and discuss some difficult situations that we might encounter.
Exercise: This is a long-running exercise that carries through into our remaining sections that follow where we will discuss and practice various aspects of product and project planning in an agile Scrum environment.
IV. The Product Backlog, Product Visioning, and Progressive Elaboration. The Scrum Team must have an understanding of our Product Vision so they can make good decisions. The Product Backlog is a reflection of that vision, and we'll practice developing its content.
V. Velocity and Story Points. Since a Product Owner is responsible for monitoring progress, we'll discuss and practice how to measure a Team's progress in delivering product features.
VI. Prioritization Considerations and Methods. Prioritization is the Product Owner's number one tool for maximizing return on investment. In this section we'll review different techniques available to establish meaningful priorities.
VII. Extracting Value and the Cost of Change. This section touches on several different areas of interest that influence our ability to extract the most value from our projects.
VIII. Meetings and Artifacts. While most of this material was discussed in previous portions of class, more detailed documentation is included here for future reference, including sample agendas for each of the Scrum Meetings.
IX. Advanced Considerations. This section is reserved for reference material. Particular interests from the class may warrant discussion during our class time together.
X. Closing Topics. We'll wrap up with direction on where to go next with your Scrum experience, some recommended reading, Scrum reference materials, and our graduation ceremony.