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ActionScript 3.0 for Adobe Flash CC Professionals

Course Details
Code: AS-FLASH-CC-PRO
Tuition (USD): $1,795.00 • Classroom (4 days)

Adobe Flash Professional CC provides a comprehensive authoring environment for creating interactive and media-rich applications. Flash is widely used to create engaging projects integrating video, sound, graphics, and animation. You can create original content in Flash or import assets from other Adobe applications such as Photoshop or Illustrator, quickly design animation and multimedia, and use Adobe ActionScript 3.0 to integrate sophisticated interactivity. Use Flash to build innovative and immersive Web sites, to create stand-alone applications for the desktop, or to create apps to distribute to mobile devices running on the Android or the iOS system. With extensive controls for animation, intuitive and flexible drawing tools, and a powerful object-oriented coding language, Flash delivers one of the only robust environments that let your imagination become reality.

Who Can Benefit

Video, animation and graphics professionals who need a working knowledge of Adobe Flash CC.

Prerequisites

  • Practical working knowledge of Mac OS X or Windows
  • Photoshop Fundamentals: An Introduction to Photoshop class or equivalent experience is recommended.

Course Details

Using Code Snippets and Navigating the Flash Timeline

  • Getting started
  • Adding ActionScript using code snippets
  • Placing code on the Flash Timeline
  • Some suggestions to try on your own

Working with Events and Functions

  • Working with event-handling functions
  • Using code snippets to create navigation
  • Creating event listeners
  • Some suggestions to try on your own

Creating Animation with ActionScript

  • Reviewing the starting file
  • Controlling movie clip properties with ActionScript
  • Creating animation using ActionScript tweens
  • Some suggestions to try on your own

Creating ActionScript in External Files

  • Creating an ActionScript file
  • Creating instances of a class file in Flash
  • Some suggestions to try on your own

Using ActionScript and Components to Load Content

  • Creating a List component instance and setting its parameters
  • Adding an instance of the UILoader component
  • Adding a CHANGE event listener to the List component
  • Loading SWF files into a UILoader component
  • Creating the gallery file
  • Adding a scroll bar to the text field
  • Some suggestions to try on your own

Creating Preloaders in ActionScript 3.0

  • Tools in the testing environment
  • Creating a text field and progress bar to track loading
  • Inserting ActionScript to track progress of the UILoader component
  • Controlling the frames of a movie clip to reflect loading progress
  • Some suggestions to try on your own

Using Arrays and Loops in ActionScript 3.0

  • Examining the starting file
  • Adding MovieClip instances to the Stage from the Flash Library
  • Adding the initial variables
  • Generating multiple instances with a for loop
  • Generating drag-and-drop functionality
  • Creating the game play in an ENTER_FRAME listener
  • Using hitTestObject() to check for collisions
  • Some suggestions to try on your own

Creating and Formatting Text with ActionScript

  • Examining the starting file
  • Creating a TLF text field with ActionScript
  • Loading an external text file into a TLF text field
  • Using the TextFormat class
  • Giving the user a custom panel to format text
  • Creating a scroll bar using ActionScript
  • Some suggestions to try on your own

Controlling Sound with ActionScript

  • Examining the starting file
  • Adding sliders to the project
  • The Sound, SoundChannel, and SoundTransform classes
  • Setting the song titles using a for loop
  • Making the sliders invisible until needed
  • Programming the buttons to select songs
  • Controlling the visibility of the volume and pan controls
  • Adding a listener for the ID3 tags of an MP3 file
  • Adding a text format object
  • Adding the slider controls
  • Some suggestions to try on your own

Working with an XML Playlist

  • Understanding the basic structure of an XML file
  • Examining the starting file
  • Replacing the songList array with an XML instance
  • Loading an external playlist using the URLLoader class
  • Responding to COMPLETE and IO_ERROR events
  • Moving the event listeners into the xmlLoaded() function
  • Updating the chooseSong() function
  • Creating hyperlinks using XML data
  • Navigating through the song list
  • Some suggestions to try on your own

Using ActionScript and Components to Control Video

  • Examining the Lesson11 folder contents
  • Adding the FLVPlayback component
  • Setting FLVPlayback properties in Flash
  • Adding ActionScript control of FLVPlayback properties
  • Working with color
  • Using cue points with Flash video
  • Adding the FLVPlaybackCaptioning component
  • Playing multiple video files from an XML playlist
  • Using the full-screen publish settings
  • Some suggestions to try on your own

Delving Deeper into Graphics and Animation with ActionScript

  • Inverse kinematics in Flash CS5
  • Examining the starting files
  • Working with IK animation in ActionScript
  • Creating Sound and SoundChannel instances
  • Accessing the user's webcam or video camera using ActionScript
  • Using the Bitmap and BitmapData classes
  • Examining the Pixel Bender Toolkit
  • Suggestions to try on your own

Printing and Sending Email with ActionScript 3.0

  • Examining the starting file
  • Adding a simple email link
  • Sending email from Flash
  • Adding printing capabilities with the PrintJob class
  • Some suggestions to try on your own

Creating Adobe AIR Applications with Flash and ActionScript

  • Using AIR-specific ActionScript
  • Specifying Flash publish settings for an AIR project
  • Creating an AIR application
  • Examining the starting file
  • Controlling printing with AIR
  • Listening for drag events
  • Some suggestions to try on your own

Using Third-Party Libraries to Extend ActionScript

  • Downloading and installing third-party ActionScript libraries
  • Examining the starting files
  • Using the Papervision3D BasicView class
  • Creating the constructor function for the Cube3D class
  • Creating and modifying a 3D cube
  • Animating the 3D cube
  • Adding a movie clip as a material on a 3D object
  • Adding video as a material on a 3D object
  • Some suggestions to try on your own
  • Review questions
  • Review answers