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iOS Development Using Swift and Xcode

This Introduction to iOS Development training course teaches attendees how to build iOS native applications for iPhone and iPad using the Swift programming language and Apple's Xcode IDE. Note: This...

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Course Code MBL-134
Duration 5 days
Available Formats Classroom

This Introduction to iOS Development training course teaches attendees how to build iOS native applications for iPhone and iPad using the Swift programming language and Apple's Xcode IDE.

Note: This class is taught using the latest version of Swift.

Skills Gained

  • Develop a thorough understanding of the Swift programming language
  • Understand iOS application development architecture
  • Gain familiarity with Xcode and other Apple development tools
  • Design app UIs using storyboards
  • Build a network connected app
  • Use best practices for targeting both iPhone and iPad devices

Prerequisites

Students should have:

  • Experience with an object-oriented programming language such as Java, Objective-C, C#, or C++
  • Familiarity with using macOS and an iOS-based device

Course Details

Training Materials

All iOS training students receive a printed handout that contains all of the material presented as well as step-by-step instructions for each lab exercise.

Software Requirements

  • Mac running the current or immediately previous version of macOS, with 8 GB RAM or more
  • The latest version of Xcode (available for free from the Apple App Store)

Outline

  • Intro
    • Swift Versions
    • swift.org
    • Xcode
  • Native vs Cross-Platform
  • Structure of an App
    • iOS Templates
    • View Controllers
    • Views
    • Storyboards
    • Icons
    • Object Library
    • SwiftUI
    • App Delegate
    • Scene Delegate
  • Swift vs JavaScript
  • Tour of Xcode
    • Target Settings
    • Navigators
    • Editor Area
    • Inspectors
  • Debugging
    • Breakpoints
    • Debug Area
  • Classes
    • Single Inheritance
    • Properties: let/var
    • Initializers/deinit
    • Functions
  • Structs
    • Similarities to Classes
    • Differences to Classes
  • More on Properties
    • wilSet/didSet Observers
    • Computed
  • OOP in Swift
  • Simulator
  • UI Design
    • Controls (Label, Button, Picker, Slider, Stepper, etc.)
    • Views
    • Outlets
    • Actions
    • TextField
  • UI Design Comparisons
  • Collections
    • Array
    • Set
    • Tuples
    • Dictionary
    • String
    • Operators
  • Control Flow
    • Ranges
    • Loops
    • Switch
  • UI Design: Auto-Layout
    • Constraints
    • Variants
    • Stack Views
  • Constraints in Code
  • Swift UI
  • Thinking Swifty
    • Error/Throw
    • do/try/catch
    • Enums
    • Optionals
    • Operators & Types
    • Guard
    • Defer
    • Access Control
    • Typealias
  • Unit Testing
    • Unit Tests
    • Performance Tests
    • UI Tests
  • Patterns
    • Extensions
    • Protocols
    • Delegate
  • TableView
    • Table
    • Cells
    • Delegate/Datasource
  • More TableView
    • Delete
    • Editing Actions
    • Swipe Actions
  • UI Design: Advanced TableView
    • Refresh Control
    • TableView Controller
    • Custom Cells
  • Controllers
    • Navigation
    • Segues
    • Tab Bar
  • Data
    • Data Class
    • Files
    • UserDefaults
  • Closures
    • Higher Order Functions
    • Closures
    • Function Types
  • Server Communication with URLSession
  • JSON & Codable
    • Decodable
    • Encodable
    • CodingKeys
  • UI Interaction
    • Touches
    • Gestures
    • Animation
  • Notifications
    • Local
    • Push
    • Handling Notifications
    • NotificationCenter
  • Threading
  • Frameworks
    • CoreData
    • CoreLocation
  • WebView
    • WebKit
    • SafariKit
  • App Dev Considerations
    • App States
    • Git
    • Pods
    • Icons
  • Localization
  • Deployment
  • Additional Topics (Optional)
    • Lazy properties/Collections
    • Generics
    • Input Accessory
    • Collection View
    • Image Access
    • Contacts
    • Email
    • Calls
    • SMS
    • LocalAuth/Biometric Authentication
    • Accessibility
    • ObjC/Swift Interoperability
    • Unit Test expectations
    • MVC vs MVVM
    • Protocol Oriented Programming
    • Functional Programming
  • Conclusion